import pygame

pygame.init()
screen = pygame.display.set_mode((400, 300))
white = (255,255,255,255)
done = False

font = pygame.font.SysFont("Arial", 14)
text1 = font.render(" START ", True, white)
text2 = font.render(" PLAY ", True, white)
text3 = font.render(" STOP ", True, white)

rect1 = text1.get_rect(topleft=(10, 10))
rect2 = text2.get_rect(topleft=(100, 10))
rect3 = text3.get_rect(topleft=(200, 10))
bg = (127, 127, 127)
msg = " "
screen = pygame.display.set_mode((400, 300))
screen.fill(bg)
while not done:
    for event in pygame.event.get():
        screen.blit(text1, rect1)
        pygame.draw.rect(screen, (255, 0, 0), rect1, 2)
        screen.blit(text2, rect2)
        pygame.draw.rect(screen, (255, 0, 0), rect2, 2)
        pygame.draw.rect(screen, (255, 0, 0), rect3, 2)
        screen.blit(text3, rect3)

        if event.type == pygame.QUIT:
            done = True
        if event.type == pygame.MOUSEBUTTONDOWN:
            if rect1.collidepoint(event.pos):
                msg = "START Button was pressed"
            if rect2.collidepoint(event.pos):
                msg = "PLAY Button was pressed"
            if rect3.collidepoint(event.pos):
                msg = "STOP Button was pressed"
        img = font.render(msg, True, (0, 0, 255))
        imgrect = img.get_rect()
        imgrect.center = (200, 150)
        pygame.draw.rect(screen, bg, imgrect)
        screen.blit(img, imgrect)

    pygame.display.update()
